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Archive for the Category "Scenes"

Surprise ‘Em Mar 10

Surprise!

"That's good screenwriting!"

The Wow Factor

Want to know a surefire way to impress someone reading your script? Surprise them!

That doesn’t mean coming up with a twist ending. That means ensuring there are surprises in every scene. Yes, EVERY scene.

Surprises can take on many forms:

  • Actions that contradict a character’s intent
  • Dialogue that contradicts a character’s actions
  • Humorous exploits
  • Payoffs to things setup earlier in the script
  • Snappy comebacks
  • Shocking imagery
  • Reveals that change what we thought we were looking at
  • Beginning a scene in an unexpected way
  • Ending a scene in an unexpected way
  • New complications
  • Thought provoking predicaments
  • Character mishaps
  • Clichés turned on their ear

… and the list goes on and on.

Sometimes we get wrapped up in the function of a scene (e.g. “I just need my characters to fight so one will leave”). The result? It falls flat.

In your spec script there should be no such thing as a “standard scene.” Throw in a surprise (or two or three) in every scene and you’ll dramatically improve both your story and your chances of receiving a “recommend” rating.

What the…?

For some surprising inspiration, here are two bizarre videos that take you in entirely unexpected directions.

An important (and hilarious) announcement from Ronald Reagan… In Spanish of course. Keep watching this one, it’s worth it.

 

“First these giant teddy bears started crossing the road… and then things got weird.”

Reaction shots for maximum humor Nov 17

Sally's big mOmentThere’s a real joy that comes with learning an inside trick of the trade. In film school, one of the first such screenwriting secrets I remember learning was that funny things are made ten times funnier by showing reactions to them — reaction shots1.

Show me the funny

Think about your favorite comedy movie and what made you laugh the hardest. Was it a funny event — or someone’s reaction to that event?

Let’s take the famous diner scene from When Harry Met Sally. Is Sally’s (Meg Ryan’s) fake orgasm funny on its own? Maybe a little, but it’s more funny watching Harry (Billy Crystal) squirm uncomfortably. And it’s the funniest when the patron in the diner reacts with the line, “I’ll have what she’s having.”

Remember Superbad when Fogell gets his new ID and McLovin is born? The name McLovin itself is sorta funny, but it’s the characters’ reactions when they learn about the name that really make it hilarious.

EVAN

McLovin? What kind of a stupid name is that, Fogell? What, are you trying to be an Irish R and B singer?

Reaction shots are even more important when there’s no dialogue and there’s just a sight gag.

Do you recall that hilarious scene in There’s Something About Mary, where Healy (Matt Dillon) is spying on Mary (Cameron Diaz) with binoculars? The audience laughter doesn’t come when he accidentally sees her saggy and wrinkly old roommate’s boobs — it comes when we see Healy cringe in horror.

So remember to include reaction shots in your script. It may make the difference between kinda funny and laugh out loud hysterical.


  1. Now when I say reaction “shots,” I don’t mean you should specify a camera direction (that’s a topic of conversation for another time). I’m just talking about describing a character’s reaction — either a visual reaction or a verbal one.
Category: Humor, Scenes, Style  | Leave a Comment
Show, Don’t Tell Nov 06

Show, Don't TellThere’s an old adage in screenwriting — show, don’t tell.

If there’s a key character trait, event, or setting that the audience needs to know about, provide that information visually.

Why?

  • Humans are visual — we learn things more quickly and readily by seeing.
  • Showing is quicker than telling — after all, a picture says a thousand words right? Screen time is precious. The quicker you can convey the necessary information, the better.

Show, don’t tell is an important rule for the screenwriter to follow. Each of the following scenarios, presents different challenges:

Dialogue

Usually the show, don’t tell rule means that you should eliminate clunky, artificial, “on the nose” dialogue that tells us what a character is feeling in a direct way. Instead, try to write action that shows us.

In ABC’s Flash Forward last night, Mark (Joseph Feinnes), and his wife Olivia (Sonya Walger), each say to each other: “I trust you.” However, when Olivia exits moments later, Mark throws something across the room. He doesn’t trust her. And by allowing his his actions to speak louder than his words, the scene feel more authentic.

It was a prime example of show, don’t tell and is one of the seven ways to ensure your scenes are lean and mean that I’ve previously covered.

Scene Description

If you’re describing something on screen, that ensures you’re showing and not telling, right? Well, not necessarily.

It’s easy to fall into the trap of describing something, without telling us how that translates to what we see on screen. An example of BAD writing:

Marlene exits the elevator overwhelmed with thoughts of her heated conversation that morning with Chad.

That may work in a novel, but what the heck am I seeing on screen? Does she wonder around like a zombie? Does she clench her fists? Do tears well up in her eyes? As much as possible try to write description that allows us to divine a character’s emotions from what we see.

(Note: Be careful not to get too detailed with your actions. Capture the moment succinctly, and in a way that doesn’t lock the actor and director in a box of specificity. More on this another time…)

Similarly, when describing settings, don’t skimp on the description. An example of BAD or limited writing:

Van Helsing approaches a spooky castle.

Spooky, on its own, doesn’t tell us too much. What makes it spooky? Do ghosts of dead monkeys soar overhead? Does blood drip down the stone walls? Does a hollow-faced girl with a missing arm and red eyes glare at him from the tower? Make sure to paint the appropriate word pictures (and again, don’t get lost describing every little detail).

Flashbacks

While using extensive flashbacks in your script is frowned upon (they tend to slow down the pacing and momentum of your story) it’s a much better option than burdening your script with pages and pages of dialogue to accomplish the same thing.

However, if you’re considering a flashback scene, first ask yourself a few questions:

  • Is it necessary?
    If I have a character who’s a 50 year old drug addict and the story deals with his recovery and redemption, do I really need to show the audience the scene where he smokes his first joint? If the scene isn’t offering new information, or surprising revelations, then it should probably be scrapped.
  • Is it going to take less time to tell?
    Don’t create an elaborate flashback just for some tiny piece of information you need to get across. A clever single line of dialogue can do the same thing. Of course, it depends on the story you’re trying to tell, but having a line like: “My father was some kind of war hero” — is probably more efficient than showing a multi-million dollar sequence where the protagonist’s father storms the beaches of Normandy and destroys three Nazi bunkers.
  • Is it going to break the fictive spell of my movie?
    Since we live in linear time, a flashback has the potential to remove a viewer’s suspension of disbelief.
  • Is it going to make my movie feel disjointed?
    Jumping around in time can be jarring to an audience. Care must be taken to orient the audience as quickly as possible following a flashback. You don’t want the viewer (or more importantly, the script reader) to feel like your story is hard to follow.
  • Is it funny?
    Sometimes it’s all about the laugh. Some of the best scenes in Austin Powers III — Goldmember, were the flashback scenes with the young Austin Powers and Dr. Evil. If there’s a hysterical gag that requires a flashback and fits within the construct of your storytelling objective — go for it!

What About Voiceovers Chump?

Voiceover narration, by definition, is telling, not showing, and is usually considered the hallmark of lazy writing. However, voiceover narration has been handled to great effect in many movies and is therefore a topic of discussion for another time, along with other instances where it’s okay to break the rule…

Seven ways to ensure your scenes are lean and mean Oct 30

Trim The FatLike exercising, screenwriting takes discipline. Before you sell your script, there’s no one there to police your scenes but you. As such, one of the most common mistakes writers make is they allow their scenes to binge on the Vegas-sized buffets of their imagination.

And their scenes get fat.

What I mean is, it’s easy to get wrapped up in the world of your characters and end up with a scene that’s much larger and longer than it should be. This can lead to script bloat which, if left unchecked, can be fatal to your screenplay. We need to make sure that doesn’t happen.

Seven Ways To Ensure Your Scenes Are Lean And Mean

1. Come in late. Get out early.

It’s an old screenwriting adage. It means that you should start your scene as late as possible (cut out all the non-essential stuff at the beginning of the scene), and end your scene as quickly as possible. In essence, you should ask yourself, “How short can I make this scene and still achieve its purpose and maintain the maximum impact?”

Take that scene from the end of Star Wars. Luke, Han and Chewbacca walk into the throne room, march between the ranks of soldiers, get up to the stage, receive their medals, share an inappropriate look or two with Princess Leia, and then the scene ends. There weren’t even any words spoken. It was powerful and triumphant.

But what if before the room doors open, Han checks his hair in the mirror, Luke mumbles something about stage fright and Chewie dries off with a towel after his flea bath? Lame.

Or what if at the end of the scene, C-3PO dances a jig, Han poses for pictures and Luke invites Leia out for some roasted Ewok. Strange and unsettling, sure, but most importantly, it’s unnecessary. It slows things down and loses the energy from the scene that came before.

It’s easy to fall in love with your characters and just have them interacting and existing in their world, without any purpose to it. If their actions aren’t advancing the plot, they should be advancing out of your script.

2. Show, don’t tell

Suppose I have a scene where 13 year old Billy is at the dinner table and he’s becoming upset because his parents are shouting at each other. I could write a block of dialogue where Billy suddenly yells at his parents to shut up, then says something heartfelt about how they’re making him feel.

Or… I could have Billy grab his glass of juice and throws it against the wall.

Short, simple and it got the point across in one line. Billy showed us, he didn’t tell us. The scene is then less “on the nose” and also several lines shorter.

While showing is good, be careful you…

3. Don’t show everything that would have happened to your character

If I need to have a scene in my movie where my protagonist has an awkward breakfast with his wife that’s just arrived home at 8 a.m. after a night out partying with “the girls,” I don’t need to first show him getting up, picking out what to wear, brushing his teeth, petting the dog, making the waffles, etc.

Just because my character would have done these things, doesn’t mean I need to show it. It’s just filler. So it goes into the garbage disposal.

4. Ask yourself if less is more

A classic example of the less is more principle is that Raiders of the Lost Ark scene where Indy shoots the sword-wielding man. It’s infinitely better than a protracted fight scene. This was actually an example of a good directing choice (the fight scene was in the script), but its lesson is still valid.

Thelma and Louise ends with a bunch of slow motion shots of the duo driving off the edge of a cliff. We know they end up dying in a fiery crash. We don’t need to see it. It was a more powerful choice to leave that part up to the viewers’ imaginations… Unless, you’re writing a horror movie. In which case, zombie Thelma and Louise should bite someone on the ankle when they get too close to the wreckage.

Always ask yourself: Would my scene would be more powerful if I end it before the audience sees what it knows is about to happen? Most times, ending a scene after two lovers tumble onto a bed is far better than showing what comes next. If we get it, and there are no surprises, you don’t need to write it.

5. Leave them hanging

If you’re writing a scene that happens anywhere in the middle of your movie, you should always end the scene with the viewer wanting more; wanting to see what comes next. Often times you can generate that excitement and anticipation by ending a scene before showing too much of a good thing.

It happens all the time in romantic movies. The soon-to-be lovers have fantastic chemistry… sparks are flying… an accidental brush of the hands here, an awkward stare there… and the scene ends.

You’re left hanging, but in a good way. You can’t wait to see the next situation these two are in, because you’re sure, this will be the time they finally kiss… and then of course it isn’t. So you’re teased along until they do finally kiss, but then the girl, who suffers from multiple personality disorder, runs away saying, “What am I doing? I’m a lesbian!” and you’re left hanging again.

6. Trim redundancy

Look at the structure of your scene. See if you’re hitting the same beats. That goes for both action and dialogue.

Let’s take our scene where the husband has an awkward breakfast with his wife. Suppose she runs away from him, he chases and catches her. They share some choice words. Then she escapes and he chases and catches her again. They have some even more intense dialogue… We’re repeating the beats of the scene and watering down its impact.

In dialogue, it’s even easier to make this mistake. Take the line:

HUSBAND

I trusted you! I took you at your word! It’s Eight A.M. Helen!

The sentence: “I took you at your word!” is redundant. It’s not adding anything new to the dialogue. So cut it, or the previous line. Saving a line here and there can can be a huge blessing when your script is running long.

Bottom line…

7. Remember the point of the scene

When all else fails, remember to stick to the point of the scene. Why is this scene in your movie? If you can’t come up with a good reason, it shouldn’t be there. But if it needs to be there, stick to the reason why it needs to be there. Complete the scene in the shortest, most creative and poignant way, then end it.

A scene should ideally develop character and advance the plot. If it’s a comedy, there should probably be a laugh in there as well. If it’s doing anything else, have a hard look at the scene. There may be some fat to trim.

Category: Dialogue, Scenes, Style  | One Comment